|
8545 |
P1861C Queries for the Array
|
0 / 0 |
5 |
|
8546 |
P1861C Queries for the Array
|
0 / 0 |
5 |
|
8544 |
P1861D Sorting By Multiplication
|
0 / 0 |
6 |
|
8542 |
P1861E Non-Intersecting Subpermutations
|
0 / 0 |
8 |
|
8543 |
P1861E Non-Intersecting Subpermutations
|
0 / 0 |
8 |
|
8541 |
P1861F Four Suits
|
0 / 0 |
10 |
|
8539 |
P1862A Gift Carpet
|
0 / 0 |
3 |
|
8540 |
P1862A Gift Carpet
|
0 / 0 |
3 |
|
8538 |
P1862B Sequence Game
|
0 / 0 |
3 |
|
8536 |
P1862C Flower City Fence
|
0 / 0 |
3 |
|
8537 |
P1862C Flower City Fence
|
0 / 0 |
3 |
|
8535 |
P1862D Ice Cream Balls
|
0 / 0 |
4 |
|
8533 |
P1862E Kolya and Movie Theatre
|
0 / 0 |
5 |
|
8534 |
P1862E Kolya and Movie Theatre
|
0 / 0 |
5 |
|
8532 |
P1862F Magic Will Save the World
|
0 / 0 |
6 |
|
8530 |
P1862G The Great Equalizer
|
0 / 0 |
7 |
|
8531 |
P1862G The Great Equalizer
|
0 / 0 |
7 |
|
8529 |
P1863A Channel
|
0 / 0 |
3 |
|
8527 |
P1863B Split Sort
|
0 / 0 |
3 |
|
8528 |
P1863B Split Sort
|
0 / 0 |
3 |
|
8526 |
P1863C MEX Repetition
|
0 / 0 |
3 |
|
8524 |
P1863D Two-Colored Dominoes
|
0 / 0 |
4 |
|
8525 |
P1863D Two-Colored Dominoes
|
0 / 0 |
4 |
|
8523 |
P1863E Speedrun
|
0 / 0 |
7 |
|
8521 |
P1863F Divide, XOR, and Conquer
|
0 / 0 |
10 |
|
8522 |
P1863F Divide, XOR, and Conquer
|
0 / 0 |
10 |
|
8520 |
P1863G Swaps
|
0 / 0 |
10 |
|
8518 |
P1863H Goldberg Machine 3
|
0 / 0 |
10 |
|
8519 |
P1863H Goldberg Machine 3
|
0 / 0 |
10 |
|
8517 |
P1863I Redundant Routes
|
0 / 0 |
10 |
|
8515 |
P1864A Increasing and Decreasing
|
0 / 0 |
3 |
|
8516 |
P1864A Increasing and Decreasing
|
0 / 0 |
3 |
|
8514 |
P1864B Swap and Reverse
|
0 / 0 |
3 |
|
8512 |
P1864C Divisor Chain
|
0 / 0 |
4 |
|
8513 |
P1864C Divisor Chain
|
0 / 0 |
4 |
|
8511 |
P1864D Matrix Cascade
|
0 / 0 |
5 |
|
8509 |
P1864E Guess Game
|
0 / 0 |
7 |
|
8510 |
P1864E Guess Game
|
0 / 0 |
7 |
|
8508 |
P1864F Exotic Queries
|
0 / 0 |
8 |
|
8506 |
P1864G Magic Square
|
0 / 0 |
10 |
|
8507 |
P1864G Magic Square
|
0 / 0 |
10 |
|
8505 |
P1864H Asterism Stream
|
0 / 0 |
10 |
|
8503 |
P1864I Future Dominators
|
0 / 0 |
10 |
|
8504 |
P1864I Future Dominators
|
0 / 0 |
10 |
|
8502 |
P1866A Ambitious Kid
|
0 / 0 |
3 |
|
8500 |
P1866B Battling with Numbers
|
0 / 0 |
4 |
|
8501 |
P1866B Battling with Numbers
|
0 / 0 |
4 |
|
8499 |
P1866C Completely Searching for Inversions
|
0 / 0 |
6 |
|
8497 |
P1866D Digital Wallet
|
0 / 0 |
8 |
|
8498 |
P1866D Digital Wallet
|
0 / 0 |
8 |
|
8496 |
P1866E Elevators of Tamem
|
0 / 0 |
10 |
|
8495 |
P1866F Freak Joker Process
|
0 / 0 |
10 |
|
8494 |
P1866G Grouped Carriages
|
0 / 0 |
7 |
|
8493 |
P1866H Happy Sets
|
0 / 0 |
7 |
|
8491 |
P1866I Imagination Castle
|
0 / 0 |
8 |
|
8492 |
P1866I Imagination Castle
|
0 / 0 |
8 |
|
8490 |
P1866J Jackets and Packets
|
0 / 0 |
10 |
|
8488 |
P1866K Keen Tree Calculation
|
0 / 0 |
9 |
|
8489 |
P1866K Keen Tree Calculation
|
0 / 0 |
9 |
|
8487 |
P1866L Lihmuf Balling
|
0 / 0 |
9 |
|
8485 |
P1866M Mighty Rock Tower
|
0 / 0 |
9 |
|
8486 |
P1866M Mighty Rock Tower
|
0 / 0 |
9 |
|
8484 |
P1867A green_gold_dog, array and permutation
|
0 / 0 |
3 |
|
8482 |
P1867B XOR Palindromes
|
0 / 0 |
3 |
|
8483 |
P1867B XOR Palindromes
|
0 / 0 |
3 |
|
8481 |
P1867C Salyg1n and the MEX Game
|
0 / 0 |
4 |
|
8479 |
P1867D Cyclic Operations
|
0 / 0 |
6 |
|
8480 |
P1867D Cyclic Operations
|
0 / 0 |
6 |
|
8477 |
P1867E1 Salyg1n and Array (simple version)
|
0 / 0 |
7 |
|
8478 |
P1867E1 Salyg1n and Array (simple version)
|
0 / 0 |
7 |
|
8475 |
P1867E2 Salyg1n and Array (hard version)
|
0 / 0 |
8 |
|
8476 |
P1867E2 Salyg1n and Array (hard version)
|
0 / 0 |
8 |
|
8473 |
P1867F Most Different Tree
|
0 / 0 |
10 |
|
8474 |
P1867F Most Different Tree
|
0 / 0 |
10 |
|
8472 |
P1868A Fill in the Matrix
|
0 / 0 |
4 |
|
8471 |
P1868B1 Candy Party (Easy Version)
|
0 / 0 |
5 |
|
8469 |
P1868B2 Candy Party (Hard Version)
|
0 / 0 |
7 |
|
8470 |
P1868B2 Candy Party (Hard Version)
|
0 / 0 |
7 |
|
8468 |
P1868C Travel Plan
|
0 / 0 |
9 |
|
8467 |
P1868D Flower-like Pseudotree
|
0 / 0 |
10 |
|
8465 |
P1868E Min-Sum-Max
|
0 / 0 |
10 |
|
8466 |
P1868E Min-Sum-Max
|
0 / 0 |
10 |
|
8464 |
P1868F LIS?
|
0 / 0 |
10 |
|
8462 |
P1869A Make It Zero
|
0 / 0 |
3 |
|
8463 |
P1869A Make It Zero
|
0 / 0 |
3 |
|
8461 |
P1869B 2D Traveling
|
0 / 0 |
3 |
|
8460 |
P1870A MEXanized Array
|
0 / 0 |
3 |
|
8458 |
P1870B Friendly Arrays
|
0 / 0 |
4 |
|
8459 |
P1870B Friendly Arrays
|
0 / 0 |
4 |
|
8457 |
P1870C Colorful Table
|
0 / 0 |
4 |
|
8456 |
P1870D Prefix Purchase
|
0 / 0 |
6 |
|
8454 |
P1870E Another MEX Problem
|
0 / 0 |
8 |
|
8455 |
P1870E Another MEX Problem
|
0 / 0 |
8 |
|
8453 |
P1870F Lazy Numbers
|
0 / 0 |
10 |
|
8452 |
P1870G MEXanization
|
0 / 0 |
10 |
|
8450 |
P1870H Standard Graph Problem
|
0 / 0 |
10 |
|
8451 |
P1870H Standard Graph Problem
|
0 / 0 |
10 |
|
8449 |
P1872A Two Vessels
|
0 / 0 |
3 |
|
8448 |
P1872B The Corridor or There and Back Again
|
0 / 0 |
3 |
|
8446 |
P1872C Non-coprime Split
|
0 / 0 |
3 |