|
8764 |
P1952G Mathematician Takeover
|
0 / 0 |
(无) |
|
8763 |
P1952H Palindrome
|
0 / 0 |
(无) |
|
8762 |
P1952I Dark Matter
|
0 / 0 |
(无) |
|
8765 |
P1952J Help, what does it mean to be "Based"
|
0 / 0 |
(无) |
|
8761 |
P1954A Painting the Ribbon
|
0 / 0 |
3 |
|
8760 |
P1954B Make It Ugly
|
0 / 0 |
4 |
|
8759 |
P1954C Long Multiplication
|
0 / 0 |
4 |
|
8758 |
P1954D Colored Balls
|
0 / 0 |
6 |
|
8757 |
P1954E Chain Reaction
|
0 / 0 |
8 |
|
8756 |
P1954F Unique Strings
|
0 / 0 |
10 |
|
8755 |
P1955A Yogurt Sale
|
0 / 0 |
3 |
|
8754 |
P1955B Progressive Square
|
0 / 0 |
3 |
|
8753 |
P1955C Inhabitant of the Deep Sea
|
0 / 0 |
4 |
|
8752 |
P1955D Inaccurate Subsequence Search
|
0 / 0 |
4 |
|
8750 |
P1955E Long Inversions
|
0 / 0 |
5 |
|
8749 |
P1955F Unfair Game
|
0 / 0 |
6 |
|
8751 |
P1955G GCD on a grid
|
0 / 0 |
6 |
|
8748 |
P1955H The Most Reckless Defense
|
0 / 0 |
8 |
|
8747 |
P1956A Nene's Game
|
0 / 0 |
3 |
|
8745 |
P1956B Nene and the Card Game
|
0 / 0 |
3 |
|
8746 |
P1956C Nene's Magical Matrix
|
0 / 0 |
5 |
|
8743 |
P1956D Nene and the Mex Operator
|
0 / 0 |
7 |
|
8744 |
P1956E1 Nene vs
|
0 / 0 |
9 |
|
8742 |
P1956E2 Nene vs
|
0 / 0 |
10 |
|
8741 |
P1956F Nene and the Passing Game
|
0 / 0 |
10 |
|
8899 |
P1957A Stickogon
|
0 / 0 |
3 |
|
8898 |
P1957B A BIT of a Construction
|
0 / 0 |
3 |
|
8897 |
P1957C How Does the Rook Move?
|
0 / 0 |
5 |
|
8895 |
P1957D A BIT of an Inequality
|
0 / 0 |
6 |
|
8896 |
P1957E Carousel of Combinations
|
0 / 0 |
9 |
|
8894 |
P1957F1 Frequency Mismatch (Easy Version)
|
0 / 0 |
10 |
|
8893 |
P1957F2 Frequency Mismatch (Hard Version)
|
0 / 0 |
10 |
|
8917 |
P1958A 1-3-5
|
0 / 0 |
3 |
|
8916 |
P1958B Clock in the Pool
|
0 / 0 |
4 |
|
8915 |
P1958C Firewood
|
0 / 0 |
5 |
|
8914 |
P1958D Staircase
|
0 / 0 |
5 |
|
8913 |
P1958E Yet Another Permutation Constructive
|
0 / 0 |
6 |
|
8912 |
P1958F Narrow Paths
|
0 / 0 |
7 |
|
8911 |
P1958G Observation Towers
|
0 / 0 |
9 |
|
8910 |
P1958H Composite Spells
|
0 / 0 |
10 |
|
8909 |
P1958I Equal Trees
|
0 / 0 |
10 |
|
8908 |
P1958J Necromancer
|
0 / 0 |
10 |
|
8892 |
P1965A Everything Nim
|
0 / 0 |
4 |
|
8891 |
P1965B Missing Subsequence Sum
|
0 / 0 |
6 |
|
8890 |
P1965C Folding Strip
|
0 / 0 |
8 |
|
8889 |
P1965D Missing Subarray Sum
|
0 / 0 |
10 |
|
8888 |
P1965E Connected Cubes
|
0 / 0 |
10 |
|
8887 |
P1965F Conference
|
0 / 0 |
10 |
|
8886 |
P1966A Card Exchange
|
0 / 0 |
3 |
|
8885 |
P1966B Rectangle Filling
|
0 / 0 |
3 |
|
8884 |
P1967A Permutation Counting
|
0 / 0 |
(无) |
|
8883 |
P1967B1 Reverse Card (Easy Version)
|
0 / 0 |
(无) |
|
8882 |
P1967B2 Reverse Card (Hard Version)
|
0 / 0 |
(无) |
|
8881 |
P1967C Fenwick Tree
|
0 / 0 |
(无) |
|
8880 |
P1967D Long Way to be Non-decreasing
|
0 / 0 |
(无) |
|
8879 |
P1967E1 Again Counting Arrays (Easy Version)
|
0 / 0 |
(无) |
|
8878 |
P1967E2 Again Counting Arrays (Hard Version)
|
0 / 0 |
(无) |
|
8877 |
P1967F Next and Prev
|
0 / 0 |
(无) |
|
8876 |
P1968A Maximize?
|
0 / 0 |
(无) |
|
8875 |
P1968B Prefiquence
|
0 / 0 |
(无) |
|
8874 |
P1968C Assembly via Remainders
|
0 / 0 |
(无) |
|
8873 |
P1968D Permutation Game
|
0 / 0 |
(无) |
|
8871 |
P1968E Cells Arrangement
|
0 / 0 |
(无) |
|
8872 |
P1968F Equal XOR Segments
|
0 / 0 |
(无) |
|
8869 |
P1968G1 Division + LCP (easy version)
|
0 / 0 |
(无) |
|
8870 |
P1968G2 Division + LCP (hard version)
|
0 / 0 |
(无) |
|
8867 |
P1969A Two Friends
|
0 / 0 |
3 |
|
8868 |
P1969B Shifts and Sorting
|
0 / 0 |
3 |
|
8865 |
P1969C Minimizing the Sum
|
0 / 0 |
5 |
|
8866 |
P1969D Shop Game
|
0 / 0 |
6 |
|
8864 |
P1969E Unique Array
|
0 / 0 |
9 |
|
8863 |
P1969F Card Pairing
|
0 / 0 |
10 |
|
8862 |
P1970A1 Balanced Shuffle (Easy)
|
0 / 0 |
(无) |
|
8861 |
P1970A2 Balanced Unshuffle (Medium)
|
0 / 0 |
(无) |
|
8860 |
P1970A3 Balanced Unshuffle (Hard)
|
0 / 0 |
(无) |
|
8859 |
P1970B1 Exact Neighbours (Easy)
|
0 / 0 |
(无) |
|
8858 |
P1970B2 Exact Neighbours (Medium)
|
0 / 0 |
(无) |
|
8857 |
P1970B3 Exact Neighbours (Hard)
|
0 / 0 |
(无) |
|
8856 |
P1970C1 Game on Tree (Easy)
|
0 / 0 |
(无) |
|
8855 |
P1970C2 Game on Tree (Medium)
|
0 / 0 |
(无) |
|
8854 |
P1970C3 Game on Tree (Hard)
|
0 / 0 |
(无) |
|
8853 |
P1970D1 Arithmancy (Easy)
|
0 / 0 |
(无) |
|
8852 |
P1970D2 Arithmancy (Medium)
|
0 / 0 |
(无) |
|
8851 |
P1970D3 Arithmancy (Hard)
|
0 / 0 |
(无) |
|
8850 |
P1970E1 Trails (Easy)
|
0 / 0 |
(无) |
|
8849 |
P1970E2 Trails (Medium)
|
0 / 0 |
(无) |
|
8848 |
P1970E3 Trails (Hard)
|
0 / 0 |
(无) |
|
8847 |
P1970F1 Playing Quidditch (Easy)
|
0 / 0 |
(无) |
|
8846 |
P1970F2 Playing Quidditch (Medium)
|
0 / 0 |
(无) |
|
8845 |
P1970F3 Playing Quidditch (Hard)
|
0 / 0 |
(无) |
|
8844 |
P1970G1 Min-Fund Prison (Easy)
|
0 / 0 |
(无) |
|
8843 |
P1970G2 Min-Fund Prison (Medium)
|
0 / 0 |
(无) |
|
8842 |
P1970G3 Min-Fund Prison (Hard)
|
0 / 0 |
(无) |
|
8907 |
P1971A My First Sorting Problem
|
0 / 0 |
(无) |
|
8906 |
P1971B Different String
|
0 / 0 |
(无) |
|
8905 |
P1971C Clock and Strings
|
0 / 0 |
(无) |
|
8904 |
P1971D Binary Cut
|
0 / 0 |
(无) |
|
8902 |
P1971E Find the Car
|
0 / 0 |
(无) |
|
8903 |
P1971F Circle Perimeter
|
0 / 0 |
(无) |
|
8901 |
P1971G XOUR
|
0 / 0 |
(无) |