|
8764 |
P1952G
Mathematician Takeover
|
0 / 0 |
(无) |
|
8763 |
P1952H
Palindrome
|
0 / 0 |
(无) |
|
8762 |
P1952I
Dark Matter
|
0 / 0 |
(无) |
|
8765 |
P1952J
Help, what does it mean to be "Based"
|
0 / 0 |
(无) |
|
8761 |
P1954A
Painting the Ribbon
|
0 / 0 |
3 |
|
8760 |
P1954B
Make It Ugly
|
0 / 0 |
4 |
|
8759 |
P1954C
Long Multiplication
|
0 / 0 |
4 |
|
8758 |
P1954D
Colored Balls
|
0 / 0 |
6 |
|
8757 |
P1954E
Chain Reaction
|
0 / 0 |
8 |
|
8756 |
P1954F
Unique Strings
|
0 / 0 |
10 |
|
8755 |
P1955A
Yogurt Sale
|
0 / 0 |
3 |
|
8754 |
P1955B
Progressive Square
|
0 / 0 |
3 |
|
8753 |
P1955C
Inhabitant of the Deep Sea
|
0 / 0 |
4 |
|
8752 |
P1955D
Inaccurate Subsequence Search
|
0 / 0 |
4 |
|
8750 |
P1955E
Long Inversions
|
0 / 0 |
5 |
|
8749 |
P1955F
Unfair Game
|
0 / 0 |
6 |
|
8751 |
P1955G
GCD on a grid
|
0 / 0 |
6 |
|
8748 |
P1955H
The Most Reckless Defense
|
0 / 0 |
8 |
|
8747 |
P1956A
Nene's Game
|
0 / 0 |
3 |
|
8745 |
P1956B
Nene and the Card Game
|
0 / 0 |
3 |
|
8746 |
P1956C
Nene's Magical Matrix
|
0 / 0 |
5 |
|
8743 |
P1956D
Nene and the Mex Operator
|
0 / 0 |
7 |
|
8744 |
P1956E1
Nene vs
|
0 / 0 |
9 |
|
8742 |
P1956E2
Nene vs
|
0 / 0 |
10 |
|
8741 |
P1956F
Nene and the Passing Game
|
0 / 0 |
10 |
|
8899 |
P1957A
Stickogon
|
0 / 0 |
3 |
|
8898 |
P1957B
A BIT of a Construction
|
0 / 0 |
3 |
|
8897 |
P1957C
How Does the Rook Move?
|
0 / 0 |
5 |
|
8895 |
P1957D
A BIT of an Inequality
|
0 / 0 |
6 |
|
8896 |
P1957E
Carousel of Combinations
|
0 / 0 |
9 |
|
8894 |
P1957F1
Frequency Mismatch (Easy Version)
|
0 / 0 |
10 |
|
8893 |
P1957F2
Frequency Mismatch (Hard Version)
|
0 / 0 |
10 |
|
8917 |
P1958A
1-3-5
|
0 / 0 |
3 |
|
8916 |
P1958B
Clock in the Pool
|
0 / 0 |
4 |
|
8915 |
P1958C
Firewood
|
0 / 0 |
5 |
|
8914 |
P1958D
Staircase
|
0 / 0 |
5 |
|
8913 |
P1958E
Yet Another Permutation Constructive
|
0 / 0 |
6 |
|
8912 |
P1958F
Narrow Paths
|
0 / 0 |
7 |
|
8911 |
P1958G
Observation Towers
|
0 / 0 |
9 |
|
8910 |
P1958H
Composite Spells
|
0 / 0 |
10 |
|
8909 |
P1958I
Equal Trees
|
0 / 0 |
10 |
|
8908 |
P1958J
Necromancer
|
0 / 0 |
10 |
|
8892 |
P1965A
Everything Nim
|
0 / 0 |
4 |
|
8891 |
P1965B
Missing Subsequence Sum
|
0 / 0 |
6 |
|
8890 |
P1965C
Folding Strip
|
0 / 0 |
8 |
|
8889 |
P1965D
Missing Subarray Sum
|
0 / 0 |
10 |
|
8888 |
P1965E
Connected Cubes
|
0 / 0 |
10 |
|
8887 |
P1965F
Conference
|
0 / 0 |
10 |
|
8886 |
P1966A
Card Exchange
|
0 / 0 |
3 |
|
8885 |
P1966B
Rectangle Filling
|
0 / 0 |
3 |
|
8884 |
P1967A
Permutation Counting
|
0 / 0 |
(无) |
|
8883 |
P1967B1
Reverse Card (Easy Version)
|
0 / 0 |
(无) |
|
8882 |
P1967B2
Reverse Card (Hard Version)
|
0 / 0 |
(无) |
|
8881 |
P1967C
Fenwick Tree
|
0 / 0 |
(无) |
|
8880 |
P1967D
Long Way to be Non-decreasing
|
0 / 0 |
(无) |
|
8879 |
P1967E1
Again Counting Arrays (Easy Version)
|
0 / 0 |
(无) |
|
8878 |
P1967E2
Again Counting Arrays (Hard Version)
|
0 / 0 |
(无) |
|
8877 |
P1967F
Next and Prev
|
0 / 0 |
(无) |
|
8876 |
P1968A
Maximize?
|
0 / 0 |
(无) |
|
8875 |
P1968B
Prefiquence
|
0 / 0 |
(无) |
|
8874 |
P1968C
Assembly via Remainders
|
0 / 0 |
(无) |
|
8873 |
P1968D
Permutation Game
|
0 / 0 |
(无) |
|
8871 |
P1968E
Cells Arrangement
|
0 / 0 |
(无) |
|
8872 |
P1968F
Equal XOR Segments
|
0 / 0 |
(无) |
|
8869 |
P1968G1
Division + LCP (easy version)
|
0 / 0 |
(无) |
|
8870 |
P1968G2
Division + LCP (hard version)
|
0 / 0 |
(无) |
|
8867 |
P1969A
Two Friends
|
0 / 0 |
3 |
|
8868 |
P1969B
Shifts and Sorting
|
0 / 0 |
3 |
|
8865 |
P1969C
Minimizing the Sum
|
0 / 0 |
5 |
|
8866 |
P1969D
Shop Game
|
0 / 0 |
6 |
|
8864 |
P1969E
Unique Array
|
0 / 0 |
9 |
|
8863 |
P1969F
Card Pairing
|
0 / 0 |
10 |
|
8862 |
P1970A1
Balanced Shuffle (Easy)
|
0 / 0 |
(无) |
|
8861 |
P1970A2
Balanced Unshuffle (Medium)
|
0 / 0 |
(无) |
|
8860 |
P1970A3
Balanced Unshuffle (Hard)
|
0 / 0 |
(无) |
|
8859 |
P1970B1
Exact Neighbours (Easy)
|
0 / 0 |
(无) |
|
8858 |
P1970B2
Exact Neighbours (Medium)
|
0 / 0 |
(无) |
|
8857 |
P1970B3
Exact Neighbours (Hard)
|
0 / 0 |
(无) |
|
8856 |
P1970C1
Game on Tree (Easy)
|
0 / 0 |
(无) |
|
8855 |
P1970C2
Game on Tree (Medium)
|
0 / 0 |
(无) |
|
8854 |
P1970C3
Game on Tree (Hard)
|
0 / 0 |
(无) |
|
8853 |
P1970D1
Arithmancy (Easy)
|
0 / 0 |
(无) |
|
8852 |
P1970D2
Arithmancy (Medium)
|
0 / 0 |
(无) |
|
8851 |
P1970D3
Arithmancy (Hard)
|
0 / 0 |
(无) |
|
8850 |
P1970E1
Trails (Easy)
|
0 / 0 |
(无) |
|
8849 |
P1970E2
Trails (Medium)
|
0 / 0 |
(无) |
|
8848 |
P1970E3
Trails (Hard)
|
0 / 0 |
(无) |
|
8847 |
P1970F1
Playing Quidditch (Easy)
|
0 / 0 |
(无) |
|
8846 |
P1970F2
Playing Quidditch (Medium)
|
0 / 0 |
(无) |
|
8845 |
P1970F3
Playing Quidditch (Hard)
|
0 / 0 |
(无) |
|
8844 |
P1970G1
Min-Fund Prison (Easy)
|
0 / 0 |
(无) |
|
8843 |
P1970G2
Min-Fund Prison (Medium)
|
0 / 0 |
(无) |
|
8842 |
P1970G3
Min-Fund Prison (Hard)
|
0 / 0 |
(无) |
|
8907 |
P1971A
My First Sorting Problem
|
0 / 0 |
(无) |
|
8906 |
P1971B
Different String
|
0 / 0 |
(无) |
|
8905 |
P1971C
Clock and Strings
|
0 / 0 |
(无) |
|
8904 |
P1971D
Binary Cut
|
0 / 0 |
(无) |
|
8902 |
P1971E
Find the Car
|
0 / 0 |
(无) |
|
8903 |
P1971F
Circle Perimeter
|
0 / 0 |
(无) |
|
8901 |
P1971G
XOUR
|
0 / 0 |
(无) |